![]() In early 2011, Attachmate acquired Novell and announced hundreds of layoffs of the Novell workforce. Luckily, in late 2010, Apple relaxed the language restrictions and the future of MonoTouch looked bright again, even if only briefly.Īs the outlook for MonoTouch users began to look bright again, there was another snag. This could certainly have spelled disaster for MonoTouch going forward. In mid-2010, Apple updated the terms of their iOS Developer Program that prohibited developers from writing apps in languages other than C, C++, and Objective-C, and restricted any sort of layer between the iOS platform and iOS applications. While the Android platform didn't seem to have much trouble with this, Apple on the other hand, wasn't quite as receptive. Unfortunately, this wasn't immediately met with open arms. NET community, we could now write mobile apps that targeted the iOS and Android platforms in a language that we were familiar with. NET Framework through Microsoft.ĭuring this time, two very large advancements in the mobile space regarding Mono arrived, MonoTouch and Mono for Android were released in 20, respectively. In its time under the umbrella of Novell, Mono continued to be improved closely following the growth and functionality of the. But I was working at a Microsoft shop and didn't see much use in it, so I dismissed it for a while.Ībout a year before Mono went live, the company that created it, Ximian, was purchased by Novell, and work on its products continued. Maybe I could run my application on a Linux machine. NET as best I could, so when I heard there was going to be an open version, I thought, "neat". It was groundbreaking stuff at the time if you ask me. I was creating an application for visualizing corporate data centers in Visio and automatically generating migration plans and checkpoints for virtualizing their environments. ![]() It was the summer of 2004 and I was putting the finishing touches on a fat-client desktop application using the. You can see where to find it in the screenshot underneath.It's amazing to think that almost ten years ago, when Mono was officially released, C# developers would have the vast majority of the mobile landscape at their fingertips. In your Solution Explorer go to your iOS project, right-click, hover over Tools and choose Open in Terminal. ![]() I started with the easiest one, and that also turned out to be a working solution! This one on StackOverflow had a number of different options to try. The path to your app bundle is found in the error message. You can find the files that are subject to this, with this command in a Terminal $ window: xattr -lr. This is a security hardening change that was introduced with iOS 10, macOS Sierra, watchOS 3, and tvOS 10.Ĭode signing no longer allows any file in an app bundle to have an extended attribute containing a resource fork or Finder info. This is due to a new restriction by Apple, they describe it as: For some reason I must have had one or more in my iOS project, preventing me from building for a physical device. NET tooling, but with image (or resources files) having certain extra attributes. The ProblemĪfter reading a couple of sites, apparently the cause does not lie with Xamarin or the. ![]() In this post you will read what the exact problem is and how to get rid of it. At first, I thought it might have to do with the Visual Studio preview, but as it turns out now, it doesn’t. I Googled the error message and quickly came across a number of solutions. I wanted to run my app on a physical device, but couldn’t, while on the Simulator it went fine. Just a quick write up for the error message in the title. ![]()
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